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- Add notify_master/notify_backup/notify_fault support - Support both file path and inline shell script - Async execution with 60s timeout - Inject GO_ALIVED_INSTANCE and GO_ALIVED_EVENT env vars - Bump version to 1.3.0 🤖 Generated with [Qoder][https://qoder.com]
90 lines
2.4 KiB
Go
90 lines
2.4 KiB
Go
package vrrp
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import (
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"context"
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"fmt"
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"os"
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"os/exec"
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"strings"
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"time"
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"github.com/loveuer/go-alived/pkg/logger"
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)
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const notifyTimeout = 60 * time.Second
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// NotifyConfig holds the notify script configuration for a VRRP instance.
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type NotifyConfig struct {
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Name string
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NotifyMaster string
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NotifyBackup string
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NotifyFault string
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Log *logger.Logger
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}
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// SetupNotify registers notify scripts as state change callbacks on the instance.
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func SetupNotify(inst *Instance, cfg *NotifyConfig) {
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if cfg.NotifyMaster != "" {
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script := cfg.NotifyMaster
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inst.OnMaster(func() {
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cfg.Log.Info("[%s] executing notify_master script", cfg.Name)
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go runNotifyScript(cfg.Log, cfg.Name, "notify_master", script)
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})
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cfg.Log.Info("[%s] registered notify_master script", cfg.Name)
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}
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if cfg.NotifyBackup != "" {
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script := cfg.NotifyBackup
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inst.OnBackup(func() {
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cfg.Log.Info("[%s] executing notify_backup script", cfg.Name)
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go runNotifyScript(cfg.Log, cfg.Name, "notify_backup", script)
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})
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cfg.Log.Info("[%s] registered notify_backup script", cfg.Name)
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}
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if cfg.NotifyFault != "" {
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script := cfg.NotifyFault
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inst.OnFault(func() {
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cfg.Log.Info("[%s] executing notify_fault script", cfg.Name)
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go runNotifyScript(cfg.Log, cfg.Name, "notify_fault", script)
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})
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cfg.Log.Info("[%s] registered notify_fault script", cfg.Name)
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}
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}
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func runNotifyScript(log *logger.Logger, instName, event, script string) {
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ctx, cancel := context.WithTimeout(context.Background(), notifyTimeout)
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defer cancel()
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cmd := buildCommand(ctx, script)
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cmd.Env = append(os.Environ(),
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fmt.Sprintf("GO_ALIVED_INSTANCE=%s", instName),
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fmt.Sprintf("GO_ALIVED_EVENT=%s", event),
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)
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output, err := cmd.CombinedOutput()
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if err != nil {
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log.Error("[%s] %s script failed: %v (output: %s)",
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instName, event, err, strings.TrimSpace(string(output)))
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return
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}
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if len(output) > 0 {
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log.Info("[%s] %s script output: %s",
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instName, event, strings.TrimSpace(string(output)))
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}
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log.Info("[%s] %s script completed successfully", instName, event)
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}
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func buildCommand(ctx context.Context, script string) *exec.Cmd {
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script = strings.TrimSpace(script)
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// If the script is a path to an existing executable file, run it directly
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if info, err := os.Stat(script); err == nil && !info.IsDir() {
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return exec.CommandContext(ctx, script)
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}
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// Otherwise treat as inline shell script
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return exec.CommandContext(ctx, "sh", "-c", script)
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}
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