init: 0.1.1
feat: login page && auth required todo: 断点上传
This commit is contained in:
@@ -0,0 +1,124 @@
|
||||
import { useRef, useEffect } from 'react';
|
||||
|
||||
export const AnimatedBackground = () => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
|
||||
// 粒子配置
|
||||
const config = {
|
||||
particleNum: 100,
|
||||
maxSpeed: 1.5,
|
||||
particleRadius: 2,
|
||||
lineWidth: 1.5,
|
||||
lineDistance: 100
|
||||
};
|
||||
|
||||
type Particle = {
|
||||
x: number;
|
||||
y: number;
|
||||
speedX: number;
|
||||
speedY: number;
|
||||
color: string;
|
||||
radius: number;
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current!;
|
||||
const ctx = canvas.getContext('2d')!;
|
||||
|
||||
// 设置canvas尺寸
|
||||
const resize = () => {
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
};
|
||||
resize();
|
||||
|
||||
// 创建粒子数组
|
||||
let particles: Particle[] = [];
|
||||
const createParticles = () => {
|
||||
particles = Array.from({ length: config.particleNum }).map(() => ({
|
||||
x: Math.random() * canvas.width,
|
||||
y: Math.random() * canvas.height,
|
||||
speedX: (Math.random() - 0.5) * config.maxSpeed,
|
||||
speedY: (Math.random() - 0.5) * config.maxSpeed,
|
||||
color: `hsl(${Math.random() * 360}, 70%, 60%)`,
|
||||
radius: Math.random() * config.particleRadius + 1
|
||||
}));
|
||||
};
|
||||
|
||||
// 绘制连线
|
||||
const drawLine = (p1: Particle, p2: Particle) => {
|
||||
const dx = p1.x - p2.x;
|
||||
const dy = p1.y - p2.y;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (dist < config.lineDistance) {
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = p1.color;
|
||||
ctx.lineWidth = config.lineWidth * (1 - dist / config.lineDistance);
|
||||
ctx.moveTo(p1.x, p1.y);
|
||||
ctx.lineTo(p2.x, p2.y);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
// 动画循环
|
||||
let animationFrameId: number;
|
||||
const animate = () => {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
// 更新粒子位置
|
||||
particles.forEach(particle => {
|
||||
particle.x += particle.speedX;
|
||||
particle.y += particle.speedY;
|
||||
|
||||
// 边界反弹
|
||||
if (particle.x < 0 || particle.x > canvas.width) particle.speedX *= -1;
|
||||
if (particle.y < 0 || particle.y > canvas.height) particle.speedY *= -1;
|
||||
|
||||
// 绘制粒子
|
||||
ctx.beginPath();
|
||||
ctx.fillStyle = particle.color;
|
||||
ctx.arc(particle.x, particle.y, particle.radius, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
});
|
||||
|
||||
// 绘制粒子间的连线
|
||||
for (let i = 0; i < particles.length; i++) {
|
||||
for (let j = i + 1; j < particles.length; j++) {
|
||||
drawLine(particles[i], particles[j]);
|
||||
}
|
||||
}
|
||||
|
||||
animationFrameId = requestAnimationFrame(animate);
|
||||
};
|
||||
|
||||
// 初始化
|
||||
createParticles();
|
||||
animate();
|
||||
|
||||
// 窗口resize处理
|
||||
window.addEventListener('resize', () => {
|
||||
resize();
|
||||
createParticles();
|
||||
});
|
||||
|
||||
// 清理
|
||||
return () => {
|
||||
window.removeEventListener('resize', resize);
|
||||
cancelAnimationFrame(animationFrameId);
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
style={{
|
||||
position: 'fixed',
|
||||
top: 0,
|
||||
left: 0,
|
||||
zIndex: -1,
|
||||
backgroundColor: '#1a1a1a'
|
||||
}}
|
||||
/>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user