Features: - Menu bar GUI with enable/disable toggle - JSON-based configuration system - File-based logging with debug support - CGEventTap-based key remapping - Custom app icon support - DMG installer packaging Core Components: - AppDelegate: Application lifecycle and initialization - EventTapManager: Event tap creation and management with proper pointer lifetime - KeyMapper: Key mapping logic and configuration loading - StatusBarController: Menu bar UI and user interactions - Logger: File and console logging with configurable levels - Config: JSON configuration parser with default creation Build System: - build-app.sh: Creates macOS .app bundle with icon - build-dmg.sh: Generates distributable DMG installer - create-icon.sh: Converts PNG to .icns format Documentation: - README.md: User guide and troubleshooting - BUILD.md: Build instructions and packaging - DEBUG.md: Debugging guide with log access 🤖 Generated with [Qoder](https://qoder.com)
81 lines
2.1 KiB
Bash
Executable File
81 lines
2.1 KiB
Bash
Executable File
#!/bin/bash
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set -e
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echo "Building uskey.app..."
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APP_NAME="uskey"
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BUILD_DIR=".build/release"
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APP_DIR="$BUILD_DIR/$APP_NAME.app"
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CONTENTS_DIR="$APP_DIR/Contents"
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MACOS_DIR="$CONTENTS_DIR/MacOS"
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RESOURCES_DIR="$CONTENTS_DIR/Resources"
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ICON_FILE="static/uskey.icns"
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echo "Step 1: Building release binary..."
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swift build -c release
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echo "Step 2: Creating app icon (if needed)..."
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if [ ! -f "$ICON_FILE" ]; then
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echo " Icon not found, creating from PNG..."
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./create-icon.sh
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fi
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echo "Step 3: Creating app bundle structure..."
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rm -rf "$APP_DIR"
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mkdir -p "$MACOS_DIR"
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mkdir -p "$RESOURCES_DIR"
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echo "Step 4: Copying binary..."
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cp "$BUILD_DIR/$APP_NAME" "$MACOS_DIR/$APP_NAME"
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echo "Step 5: Copying icon..."
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if [ -f "$ICON_FILE" ]; then
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cp "$ICON_FILE" "$RESOURCES_DIR/$APP_NAME.icns"
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echo " Icon copied successfully"
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else
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echo " Warning: Icon file not found, skipping..."
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fi
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echo "Step 6: Creating Info.plist..."
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cat > "$CONTENTS_DIR/Info.plist" << EOF
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>$APP_NAME</string>
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<key>CFBundleIconFile</key>
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<string>$APP_NAME</string>
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<key>CFBundleIdentifier</key>
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<string>com.uskey.app</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$APP_NAME</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0.0</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>LSMinimumSystemVersion</key>
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<string>13.0</string>
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<key>LSUIElement</key>
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<true/>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2025. All rights reserved.</string>
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</dict>
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</plist>
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EOF
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echo "Step 7: Setting permissions..."
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chmod +x "$MACOS_DIR/$APP_NAME"
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echo ""
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echo "✅ App bundle created at: $APP_DIR"
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echo ""
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echo "To create DMG, run: ./build-dmg.sh" |