wip: 0.2.1

1. websocket 连接,退出 优化
  2. 基本页面
This commit is contained in:
loveuer 2025-05-15 17:39:56 +08:00
parent ec3f76e0c0
commit 3053394f03
9 changed files with 443 additions and 258 deletions

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@ -0,0 +1,6 @@
export interface Resp<T>{
status: number;
msg: string;
err: string;
data: T;
}

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@ -1,7 +1,8 @@
import {CloudBackground} from "../component/fluid/cloud.tsx";
import {useEffect, useState} from "react";
import {useEffect} from "react";
import {createUseStyles} from "react-jss";
import {useRoom} from "../store/ws.ts";
import {useRTC} from "../store/rtc.ts";
import {Client, useRoom} from "../store/local.ts";
const useClass = createUseStyles({
'@global': {
@ -27,6 +28,12 @@ const useClass = createUseStyles({
overflow: "hidden",
position: "relative",
},
title: {
width: '100%',
display: "flex",
justifyContent: "center",
color: '#1661ab',
},
bubble: {
position: "absolute",
width: "100px",
@ -50,13 +57,10 @@ const useClass = createUseStyles({
}
})
interface Client {
interface Bubble {
id: string;
name: string;
}
interface BubblePosition {
id: string;
x: number;
y: number;
color: string;
@ -66,10 +70,8 @@ interface BubblePosition {
export const LocalSharing: React.FC = () => {
const classes = useClass();
const [clients, setClients] = useState<Client[]>([]);
const [bubbles, setBubbles] = useState<BubblePosition[]>([]);
const {register, cleanup} = useRoom();
const BUBBLE_SIZE = 100;
const {register, enter, list, cleanup, client, clients} = useRoom();
const {connect, create} = useRTC();
// 生成随机颜色
const generateColor = () => {
@ -80,131 +82,92 @@ export const LocalSharing: React.FC = () => {
};
// 防碰撞位置生成
const generatePosition = (existing: BubblePosition[]) => {
const generateBubbles = (cs: Client[]) => {
if (!cs) return []
const BUBBLE_SIZE = 100;
const centerX = window.innerWidth / 2;
const centerY = window.innerHeight / 2;
const maxRadius = Math.min(centerX, centerY) - BUBBLE_SIZE;
// 初始化参数
let radius = 0;
let angle = Math.random() * Math.PI * 2;
let attempts = 0;
const bubbles: Bubble[] = [];
let currentRadius = 0;
let angleStep = (2 * Math.PI) / 6; // 初始6个位置
do {
// 极坐标转笛卡尔坐标
const x = centerX + radius * Math.cos(angle);
const y = centerY + radius * Math.sin(angle);
for (let index = 0; index < cs.length; index++) {
let attempt = 0;
let validPosition = false;
// 边界检测
if (x < 0 || x > window.innerWidth - BUBBLE_SIZE ||
y < 0 || y > window.innerHeight - BUBBLE_SIZE) {
radius = 0;
angle += Math.PI / 6;
continue;
if (cs[index].id == client?.id) {
continue
}
// 碰撞检测
const collision = existing.some(bubble => {
const distance = Math.sqrt(
Math.pow(bubble.x - x, 2) +
Math.pow(bubble.y - y, 2)
);
return distance < BUBBLE_SIZE * 1.5;
});
while (!validPosition && attempt < 100) {
// 螺旋布局算法
const angle = angleStep * (index + attempt);
const radius = currentRadius + (attempt * BUBBLE_SIZE * 0.8);
if (!collision) {
return {
x,
y,
radius,
angle
};
}
// 极坐标转笛卡尔坐标
const x = centerX + radius * Math.cos(angle);
const y = centerY + radius * Math.sin(angle);
// 逐步扩大搜索半径和角度
radius += BUBBLE_SIZE * 0.7;
if (radius > maxRadius) {
radius = 0;
angle += Math.PI / 6; // 每30度尝试一次
}
// 边界检测
const inBounds = x >= 0 && x <= window.innerWidth - BUBBLE_SIZE &&
y >= 0 && y <= window.innerHeight - BUBBLE_SIZE;
attempts++;
} while (attempts < 200);
return null;
};
// 修改updateBubbles中的生成逻辑
const updateBubbles = (newClients: Client[]) => {
const newBubbles: BubblePosition[] = [];
newClients.forEach(client => {
const existing = bubbles.find(b => b.id === client.id);
if (existing) {
newBubbles.push(existing);
return;
}
const position = generatePosition([...bubbles, ...newBubbles]);
if (position) {
newBubbles.push({
id: client.id,
...position,
color: generateColor()
// 碰撞检测
const collision = bubbles.some(pos => {
const distance = Math.sqrt(
Math.pow(pos.x - x, 2) +
Math.pow(pos.y - y, 2)
);
return distance < BUBBLE_SIZE * 1.5;
});
}
});
setBubbles(newBubbles);
if (inBounds && !collision) {
bubbles.push({
id: cs[index].id,
name: cs[index].name,
x: x,
y: y,
color: generateColor(),
} as Bubble);
// 动态调整布局参数
currentRadius = Math.max(currentRadius, radius);
angleStep = (2 * Math.PI) / Math.max(6, bubbles.length * 0.7);
validPosition = true;
}
attempt++;
}
}
return bubbles;
};
useEffect(() => {
// 模拟API获取数据
const fetchData = async () => {
// const response = await fetch('/api/clients');
// const data = await response.json();
await register();
const mockData: Client[] = [
{ id: '1', name: '宁静的梦境' },
{ id: '2', name: '温暖的时光' },
{ id: '3', name: '甜蜜的旋律' },
{ id: '4', name: '柔和的花园' }
];
setClients(mockData);
updateBubbles(mockData);
return () => cleanup();
};
fetchData();
register().then(() => {
enter().then(() => {
list().then()
})
});
connect().then(() => {
console.log("[D] rtc create!!!")
})
return () => cleanup();
}, []);
// 窗口尺寸变化处理
useEffect(() => {
const handleResize = () => {
const validBubbles = bubbles.filter(bubble =>
bubble.x <= window.innerWidth - BUBBLE_SIZE &&
bubble.y <= window.innerHeight - BUBBLE_SIZE
);
setBubbles(validBubbles);
};
window.addEventListener('resize', handleResize);
return () => window.removeEventListener('resize', handleResize);
}, [bubbles]);
// 气泡点击处理
const handleBubbleClick = (id: string) => {
// 实际开发中这里调用API删除
setClients(prev => prev.filter(c => c.id !== id));
setBubbles(prev => prev.filter(b => b.id !== id));
const handleBubbleClick = async (id: string) => {
console.log('[D] click bubble!!!', id)
await create()
};
return <div className={classes.container}>
<CloudBackground />
{bubbles.map(bubble => {
const client = clients.find(c => c.id === bubble.id);
<CloudBackground/>
<h1 className={classes.title}>{client?.name}</h1>
{clients && generateBubbles(clients).map(bubble => {
// const client = clients.find(c => c.id === bubble.id);
return client ? (
<div
key={bubble.id}
@ -219,7 +182,7 @@ export const LocalSharing: React.FC = () => {
}}
onClick={() => handleBubbleClick(bubble.id)}
>
{client.name}
{bubble.name}
</div>
) : null;
})}

140
frontend/src/store/local.ts Normal file
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@ -0,0 +1,140 @@
import {create} from 'zustand'
import {Resp} from "../interface/response.ts";
export interface Client {
client_type: 'desktop' | 'mobile' | 'tablet';
app_type: 'web';
room: string;
ip: number;
name: string;
id: string;
register_at: string;
}
type RoomState = {
conn: WebSocket | null
client: Client | null
clients: Client[]
retryCount: number
reconnectTimer: number | null
}
type RoomActions = {
register: () => Promise<void>
enter: () => Promise<void>
list: () => Promise<void>
cleanup: () => void
}
interface Message {
type: 'ping' | 'self' | 'enter' | 'leave';
time: number;
body: any;
}
const MAX_RETRY_DELAY = 30000 // 最大重试间隔30秒
const NORMAL_CLOSE_CODE = 1000 // 正常关闭的状态码
export const useRoom = create<RoomState & RoomActions>()((set, get) => ({
conn: null,
client: null,
clients: [],
retryCount: 0,
reconnectTimer: null,
register: async () => {
const api = `/api/ulocal/register`
const res = await fetch(api, {method: 'POST'})
const jes = await res.json() as Resp<Client>
return set(state => {
return {...state, client: jes.data}
})
},
enter: async () => {
const {conn, reconnectTimer} = get()
// 清理旧连接和定时器
if (reconnectTimer) clearTimeout(reconnectTimer)
if (conn) conn.close()
const api = `${window.location.protocol === 'https' ? 'wss' : 'ws'}://${window.location.host}/api/ulocal/ws?id=${get().client?.id}`
console.log('[D] websocket api =',api)
const newConn = new WebSocket(api)
newConn.onopen = () => {
set({conn: newConn, retryCount: 0}) // 重置重试计数器
}
newConn.onerror = (error) => {
console.error('WebSocket error:', error)
}
newConn.onmessage = (event) => {
const msg = JSON.parse(event.data) as Message;
console.log('[D] ws msg =', msg)
let nc: Client
switch (msg.type) {
case "enter":
nc = msg.body as Client
if(nc.id && nc.name && nc.id !== get().client?.id) {
console.log('[D] enter new client =', nc)
set(state => {
return {...state, clients: [...get().clients, nc]}
})
}
break
case "leave":
nc = msg.body as Client
if(nc.id) {
let idx = 0;
let items = get().clients;
for (const item of items) {
if (item.id === nc.id) {
items.splice(idx, 1)
set(state => {
return {...state, clients: items}
})
break;
}
idx++;
}
}
break
}
}
newConn.onclose = (event) => {
// 非正常关闭时触发重连
if (event.code !== NORMAL_CLOSE_CODE) {
const {retryCount} = get()
const nextRetry = retryCount + 1
const delay = Math.min(1000 * Math.pow(2, nextRetry), MAX_RETRY_DELAY)
const timer = setTimeout(() => {
get().register()
}, delay)
set({
retryCount: nextRetry,
reconnectTimer: timer,
conn: null
})
}
}
set({conn: newConn, reconnectTimer: null})
},
list: async () => {
const api = "/api/ulocal/clients?room="
const res = await fetch(api + get().client?.room)
const jes = await res.json() as Resp<Client[]>
set(state => {
return {...state, clients: jes.data}
})
},
cleanup: () => {
const {conn, reconnectTimer} = get()
if (reconnectTimer) clearTimeout(reconnectTimer)
if (conn) conn.close()
set({conn: null, retryCount: 0, reconnectTimer: null})
}
}))

50
frontend/src/store/rtc.ts Normal file
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@ -0,0 +1,50 @@
import {create} from 'zustand'
type RTCState = {
conn: RTCPeerConnection | null
}
type RTCAction = {
connect: () => Promise<void>
create: () => Promise<void>
cleanup: () => void
}
export const useRTC = create<RTCState & RTCAction>()((set, get) => ({
conn: null,
connect: async () => {
const conn = new RTCPeerConnection()
const ch = conn.createDataChannel("fileTransfer", {ordered: true})
console.log('[D] channel =', ch)
ch.onopen = (event) => {
console.log('🚀🚀🚀 / rtc open event', event)
}
ch.onclose = (event) => {
}
ch.onerror = (event) => {
}
ch.onmessage = (event) => {
console.log('🚀🚀🚀 / rtc message event', event)
}
set((state) => {
return {...state, conn: conn}
})
},
create: async () => {
const conn = get().conn
if (conn) conn.onicecandidate = async (event) => {
console.log('[D] rtc local desc =', conn.localDescription)
const offer = await conn.createOffer()
await conn.setLocalDescription(offer)
}
},
cleanup: () => {
},
}))

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@ -1,74 +0,0 @@
import { create } from 'zustand'
type RoomState = {
conn: WebSocket | null
retryCount: number
reconnectTimer: number | null
}
type RoomActions = {
register: () => Promise<void>
cleanup: () => void
}
const MAX_RETRY_DELAY = 30000 // 最大重试间隔30秒
const NORMAL_CLOSE_CODE = 1000 // 正常关闭的状态码
export const useRoom = create<RoomState & RoomActions>()((set, get) => ({
conn: null,
retryCount: 0,
reconnectTimer: null,
register: async () => {
const { conn, reconnectTimer } = get()
// 清理旧连接和定时器
if (reconnectTimer) clearTimeout(reconnectTimer)
if (conn) conn.close()
const protocol = window.location.protocol === 'https:' ? 'wss://' : 'ws://'
const wsUrl = protocol + window.location.host + '/api/ulocal/registry'
const newConn = new WebSocket(wsUrl)
newConn.onopen = () => {
console.log('WebSocket connected')
set({ conn: newConn, retryCount: 0 }) // 重置重试计数器
}
newConn.onerror = (error) => {
console.error('WebSocket error:', error)
}
newConn.onmessage = (event) => {
console.log("[D] websocket message =", event)
}
newConn.onclose = (event) => {
// 非正常关闭时触发重连
if (event.code !== NORMAL_CLOSE_CODE) {
const { retryCount } = get()
const nextRetry = retryCount + 1
const delay = Math.min(1000 * Math.pow(2, nextRetry), MAX_RETRY_DELAY)
const timer = setTimeout(() => {
get().register()
}, delay)
set({
retryCount: nextRetry,
reconnectTimer: timer,
conn: null
})
}
}
set({ conn: newConn, reconnectTimer: null })
},
cleanup: () => {
const { conn, reconnectTimer } = get()
if (reconnectTimer) clearTimeout(reconnectTimer)
if (conn) conn.close()
set({ conn: null, retryCount: 0, reconnectTimer: null })
}
}))

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@ -10,7 +10,7 @@ export default defineConfig({
target: 'http://127.0.0.1:9119',
changeOrigin: true
},
'/api/ulocal/registry': {
'/api/ulocal/ws': {
target: 'ws://127.0.0.1:9119',
rewriteWsOrigin: true,
ws: true,

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@ -25,7 +25,9 @@ func Start(ctx context.Context) <-chan struct{} {
{
api := app.Group("/api/ulocal")
api.Get("/registry", handler.LocalRegistry())
api.Post("/register", handler.LocalRegister())
api.Get("/clients", handler.LocalClients())
api.Get("/ws", handler.LocalWS())
}
ready := make(chan struct{})

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@ -1,6 +1,6 @@
// room controller:
// local share websocket room controller
// same remote ip as a
// same remote IP as a
package controller
import (
@ -29,53 +29,71 @@ const (
RoomAppTypeWeb = "web"
)
type RoomMessageType string
const (
RoomMessageTypePing RoomMessageType = "ping"
RoomMessageTypeSelf RoomMessageType = "self"
RoomMessageTypeEnter RoomMessageType = "enter"
RoomMessageTypeLeave RoomMessageType = "leave"
)
type roomClient struct {
controller *roomController
conn *websocket.Conn
clientType RoomClientType
appType RoomAppType
ip string
name string
id string
ClientType RoomClientType `json:"client_type"`
AppType RoomAppType `json:"app_type"`
IP string `json:"ip"`
Room string `json:"room"`
Name string `json:"name"`
Id string `json:"id"`
RegisterAt time.Time `json:"register_at"`
msgChan chan any
}
func (rc *roomClient) start(ctx context.Context) {
// start write
go func() {
for {
select {
case <-ctx.Done():
_ = rc.conn.Close()
return
case msg, _ := <-rc.msgChan:
err := rc.conn.WriteJSON(msg)
log.Debug("RoomClient: write json message, ip = %s, id = %s, name = %s, err = %v", rc.ip, rc.id, rc.name, err)
log.Debug("RoomClient: write json message, IP = %s, Id = %s, Name = %s, err = %v", rc.IP, rc.Id, rc.Name, err)
if err != nil {
log.Error("RoomClient: write json message failed, ip = %s, id = %s, name = %s, err = %s", rc.ip, rc.id, rc.name, err.Error())
}
default:
mt, bs, err := rc.conn.ReadMessage()
if err != nil {
log.Error("RoomClient: read message failed, ip = %s, id = %s, name = %s, err = %s", rc.ip, rc.id, rc.name, err.Error())
rc.controller.Unregister(rc)
return
log.Error("RoomClient: write json message failed, IP = %s, Id = %s, Name = %s, err = %s", rc.IP, rc.Id, rc.Name, err.Error())
}
}
}
}()
switch mt {
case websocket.PingMessage:
rs, _ := json.Marshal(map[string]any{"type": "pong", "time": time.Now().UnixMilli(), "id": rc.id, "name": rc.name})
if err := rc.conn.WriteMessage(websocket.PongMessage, rs); err != nil {
log.Error("RoomClient: response ping message failed, ip = %s, id = %s, name = %s, err = %s", rc.ip, rc.id, rc.name, err.Error())
}
case websocket.CloseMessage:
log.Debug("RoomClient: received close message, unregister ip = %s id = %s, name = %s", rc.ip, rc.id, rc.name)
rc.controller.Unregister(rc)
return
case websocket.TextMessage:
log.Info("RoomClient: received text message, ip = %s, id = %s, name = %s, text = %s", rc.ip, rc.id, rc.name, string(bs))
case websocket.BinaryMessage:
// todo
log.Info("RoomClient: received bytes message, ip = %s, id = %s, name = %s, text = %s", rc.ip, rc.id, rc.name, string(bs))
// start read
go func() {
for {
mt, bs, err := rc.conn.ReadMessage()
if err != nil {
log.Error("RoomClient: read message failed, IP = %s, Id = %s, Name = %s, err = %s", rc.IP, rc.Id, rc.Name, err.Error())
rc.controller.Unregister(rc)
return
}
switch mt {
case websocket.PingMessage:
rs, _ := json.Marshal(map[string]any{"type": "pong", "time": time.Now().UnixMilli(), "Id": rc.Id, "Name": rc.Name})
if err := rc.conn.WriteMessage(websocket.PongMessage, rs); err != nil {
log.Error("RoomClient: response ping message failed, IP = %s, Id = %s, Name = %s, err = %s", rc.IP, rc.Id, rc.Name, err.Error())
}
case websocket.CloseMessage:
log.Debug("RoomClient: received close message, unregister IP = %s Id = %s, Name = %s", rc.IP, rc.Id, rc.Name)
rc.controller.Unregister(rc)
return
case websocket.TextMessage:
log.Info("RoomClient: received text message, IP = %s, Id = %s, Name = %s, text = %s", rc.IP, rc.Id, rc.Name, string(bs))
case websocket.BinaryMessage:
// todo
log.Info("RoomClient: received bytes message, IP = %s, Id = %s, Name = %s, text = %s", rc.IP, rc.Id, rc.Name, string(bs))
}
}
}()
@ -83,52 +101,57 @@ func (rc *roomClient) start(ctx context.Context) {
type roomController struct {
sync.Mutex
ctx context.Context
rooms map[string]map[string]*roomClient // map[room_id(remote-ip)][id]
ctx context.Context
rooms map[string]map[string]*roomClient // map[room_id(remote-IP)][Id]
notReadies map[string]*roomClient
}
var (
RoomController = &roomController{
rooms: make(map[string]map[string]*roomClient),
rooms: make(map[string]map[string]*roomClient),
notReadies: make(map[string]*roomClient),
}
)
func (rc *roomController) Start(ctx context.Context) {
rc.ctx = ctx
go func() {
ticker := time.NewTicker(10 * time.Second)
ticker := time.NewTicker(1 * time.Minute)
for {
select {
case <-ctx.Done():
case <-rc.ctx.Done():
return
case now := <-ticker.C:
for room := range rc.rooms {
rc.Broadcast(room, now.String())
for _, nrc := range rc.notReadies {
if now.Sub(nrc.RegisterAt).Minutes() > 1 {
rc.Lock()
delete(rc.notReadies, nrc.Id)
rc.Unlock()
}
}
}
}
}()
}
func (rc *roomController) Register(c *websocket.Conn, ip, userAgent string) {
func (rc *roomController) Register(ip, userAgent string) *roomClient {
nrc := &roomClient{
controller: rc,
conn: c,
clientType: ClientTypeDesktop,
appType: RoomAppTypeWeb,
ip: ip,
id: uuid.Must(uuid.NewV7()).String(),
name: tool.RandomName(),
ClientType: ClientTypeDesktop,
AppType: RoomAppTypeWeb,
IP: ip,
Id: uuid.Must(uuid.NewV7()).String(),
Name: tool.RandomName(),
msgChan: make(chan any, 1),
RegisterAt: time.Now(),
}
ua := useragent.Parse(userAgent)
switch {
case ua.Mobile:
nrc.clientType = ClientTypeMobile
nrc.ClientType = ClientTypeMobile
case ua.Tablet:
nrc.clientType = ClientTypeTablet
nrc.ClientType = ClientTypeTablet
}
key := "local"
@ -136,37 +159,84 @@ func (rc *roomController) Register(c *websocket.Conn, ip, userAgent string) {
key = ip
}
nrc.Room = key
rc.Lock()
if _, ok := rc.rooms[key]; !ok {
rc.rooms[key] = make(map[string]*roomClient)
log.Debug("controller.room: registry client, IP = %s(%s), Id = %s, Name = %s", key, nrc.IP, nrc.Id, nrc.Name)
rc.notReadies[nrc.Id] = nrc
if _, ok := rc.rooms[nrc.Room]; !ok {
rc.rooms[nrc.Room] = make(map[string]*roomClient)
}
nrc.start(rc.ctx)
log.Debug("controller.room: registry client, ip = %s(%s), id = %s, name = %s", key, nrc.ip, nrc.id, nrc.name)
rc.rooms[key][nrc.id] = nrc
rc.Unlock()
rc.Broadcast(key, "new member")
return nrc
}
func (rc *roomController) Enter(conn *websocket.Conn, id string) {
client, ok := rc.notReadies[id]
if !ok {
log.Warn("controller.room: entry room id not exist, id = %s", id)
return
}
rc.Lock()
if _, ok = rc.rooms[client.Room]; !ok {
log.Warn("controller.room: entry room not exist, room = %s, id = %s, name = %s", client.Room, id, client.Name)
return
}
rc.rooms[client.Room][id] = client
client.conn = conn
rc.Unlock()
client.start(rc.ctx)
rc.Broadcast(client.Room, map[string]any{"type": RoomMessageTypeEnter, "time": time.Now().UnixMilli(), "body": client})
}
func (rc *roomController) List(room string) []*roomClient {
clientList := make([]*roomClient, 0)
rc.Lock()
defer rc.Unlock()
clients, ok := rc.rooms[room]
if !ok {
return clientList
}
for _, client := range clients {
clientList = append(clientList, client)
}
return clientList
}
func (rc *roomController) Broadcast(room string, msg any) {
for _, client := range rc.rooms[room] {
client.msgChan <- msg
select {
case client.msgChan <- msg:
case <-time.After(2 * time.Second):
log.Warn("RoomController: broadcast timeout, room = %s, client Id = %s, IP = %s", room, client.Id, client.IP)
}
}
}
func (rc *roomController) Unregister(client *roomClient) {
key := "local"
if !tool.IsPrivateIP(client.ip) {
key = client.ip
if !tool.IsPrivateIP(client.IP) {
key = client.IP
}
log.Debug("controller.room: unregister client, IP = %s(%s), Id = %s, Name = %s", client.IP, key, client.Id, client.Name)
rc.Lock()
defer rc.Unlock()
delete(rc.rooms[key], client.Id)
rc.Unlock()
log.Debug("controller.room: unregister client, ip = %s(%s), id = %s, name = %s", client.ip, key, client.id, client.name)
delete(rc.rooms[key], client.id)
rc.Broadcast(key, map[string]any{"type": RoomMessageTypeLeave, "time": time.Now().UnixMilli(), "body": client})
}

View File

@ -4,11 +4,36 @@ import (
"github.com/gorilla/websocket"
"github.com/loveuer/nf"
"github.com/loveuer/nf/nft/log"
"github.com/loveuer/nf/nft/resp"
"github.com/loveuer/ushare/internal/controller"
"net/http"
)
func LocalRegistry() nf.HandlerFunc {
func LocalRegister() nf.HandlerFunc {
return func(c *nf.Ctx) error {
ip := c.IP(true)
ua := c.Get("User-Agent")
client := controller.RoomController.Register(ip, ua)
return resp.Resp200(c, client)
}
}
func LocalClients() nf.HandlerFunc {
return func(c *nf.Ctx) error {
room := c.Query("room")
if room == "" {
return c.Status(http.StatusBadRequest).JSON(map[string]string{"err": "room can't be empty"})
}
list := controller.RoomController.List(room)
return resp.Resp200(c, list)
}
}
func LocalWS() nf.HandlerFunc {
upgrader := websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
@ -19,16 +44,19 @@ func LocalRegistry() nf.HandlerFunc {
return func(c *nf.Ctx) error {
ip := c.IP(true)
ua := c.Get("User-Agent")
id := c.Query("id")
if id == "" {
return c.Status(http.StatusBadRequest).JSON(map[string]string{"error": "id is empty"})
}
conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
if err != nil {
log.Error("LocalRegistry: failed to upgrade websocket connection, err = %s", err.Error())
log.Error("LocalWS: failed to upgrade websocket connection, err = %s", err.Error())
return err
}
controller.RoomController.Register(conn, ip, ua)
controller.RoomController.Enter(conn, id)
return nil
}